Dec 05, 2007, 08:41 PM // 20:41
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#241
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Frost Gate Guardian
Join Date: Nov 2006
Profession: E/Mo
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Quote:
Originally Posted by bungusmaximus
You're doing it wrong, obsi tanks can' t hurt anyone so why waste energy on them. Don' t forget that dervishes might need the skill, and fire and air eles use it as well. If you can' t beat an obsi tank, either your build is bad or your tactics are lousy. I would understand people if there are obsi tanks running around killing everyone, but this isn' t the case.
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Too true. They can hold a shrine in AB, but they can't do much else. As they are basically harmless, just ignore them. Leave the skill alone too, I reckon it's balanced. Or if it has to be nerfed, make the +3 come on at higher earth prayers.
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Dec 05, 2007, 08:49 PM // 20:49
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#242
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Academy Page
Join Date: Apr 2007
Guild: Primal Fire
Profession: N/
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Designing your build to counter one specific skill constantly is sadly, a way of life in GW. Recall the amount of Shadow Prison that used be seen in every arena.If its not HA or GvG then its not a concern for Isiah. We've been trying to get new AB maps for 2 years. Ward Against Harm spam is all over HA. You can name 3/4 of builds, skill by skill in most GvG matches. Go chase Titles & wait for a GW2 beta key.GvG & HA are the only PvP that matter if history is your guide. Stale is the operative word & Its what we are now.
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Dec 05, 2007, 09:15 PM // 21:15
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#243
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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Quote:
Designing your build to counter one specific skill constantly is sadly, a way of life in GW. Recall the amount of Shadow Prison that used be seen in every arena.If its not HA or GvG then its not a concern for Isiah. We've been trying to get new AB maps for 2 years. Ward Against Harm spam is all over HA. You can name 3/4 of builds, skill by skill in most GvG matches. Go chase Titles & wait for a GW2 beta key.GvG & HA are the only PvP that matter if history is your guide. Stale is the operative word & Its what we are now.
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Guys, if you find the game stale, you know you can play other games. I personally find the game stale and so I play other games along with GW. I am playing GW less and less because it's the same thing over and over again.
Most people go "OOOH LOOK GW doesn't require monthly fee!!11" Yeah well... those games that requires monthly fee has to keep you interested by INTRODUCING NEW CONTENTS so you keep paying. With GW, you are paying what you get - no content update, no balancing, and grind that is not rewarding.
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Dec 05, 2007, 11:08 PM // 23:08
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#244
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Vamis Threen
Or if it has to be nerfed, make the +3 come on at higher earth prayers.
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Even that is too much imho, it's bad for the dervish and for nukers in AB matches that also want to stay alive AFTER the gates open. AB is the only arena where it seriously sees play anyway (You would be surprised, but there is actually something called a metagame there :P), and my nuker isn't invincible, I can tell you that. It only uses mystic to get out of trouble, not to rush in it head first. No need to disrupt a perfectly fine situation because people are bad at the game. I'm very surprised this thread is already so bloody long, are so many people bad at the game?
Quote:
Originally Posted by Im Using The Force
Designing your build to counter one specific skill constantly is sadly, a way of life in GW.
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Meh don't tell me people bring enchant removal just because of obsi tanks. I wouldnt waste mine on them to begin with.
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Dec 05, 2007, 11:48 PM // 23:48
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#245
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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Quote:
I'm very surprised this thread is already so bloody long, are so many people bad at the game?
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Seems like most of this thread is people agreeing that mystic regen isn't really a problem though (and it's really not). You can rest easy.
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Dec 06, 2007, 12:35 AM // 00:35
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#246
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by -Pluto-
Seems like most of this thread is people agreeing that mystic regen isn't really a problem though (and it's really not). You can rest easy.
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Heh good, I didnt take the affort of reading the whole thread, but for a moment I was thinking about the soul reaping thread a while back :P.
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Dec 06, 2007, 12:45 AM // 00:45
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#247
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Banned
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Just increase the recharge time of Mystic Regen to 20 and I'll be happy.
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Dec 06, 2007, 01:43 AM // 01:43
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#248
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Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
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I really don't think Mystic Regen needs any "fixing". I see many people, these days in AB (and sometimes in RA/TA) carrying some sort of Enchantment removal. And besides that, E/D tanks are only really a challenge to kill if they manage to get their other damage reducing abilities up uninterrupted. It's not so much the >>> as it is the doing almost 0 damage when they're fully pumped up.
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Dec 06, 2007, 03:11 AM // 03:11
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#249
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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[skill]Rend Enchantments[/skill]
I love this skill, i keep posting it, its power is amazing lol - it will beat any mystic reg based build
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Dec 06, 2007, 06:19 AM // 06:19
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#250
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Academy Page
Join Date: Apr 2007
Guild: Primal Fire
Profession: N/
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When half the builds in an arena Super chant themselves just to use 1 skill,
Its a problem.If Deadly Paradox was that much of a problem then Mystic Regen surely is... the true issue is that AB isnt HA or GvG so they just dont care. When you have to tailor your whole build for 1 skill, Its a problem.
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Dec 06, 2007, 08:51 AM // 08:51
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#251
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Guest
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Quote:
Originally Posted by Im Using The Force
When half the builds in an arena Super chant themselves just to use 1 skill, Its a problem.
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this isn't the case...without damage reducing skills, the one skill in question is -useless- it is a gimmick..it is of no harm..
Quote:
Originally Posted by Im Using The Force
If Deadly Paradox was that much of a problem then Mystic Regen surely is
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no mystic regen isn't a problem...it's the people who refuse to learn how to counter it(and the builds it's used in)..THAT is the real problem here.
Quote:
Originally Posted by Im Using The Force
... the true issue is that AB isnt HA or GvG so they just dont care.
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No. Nice try. in HA or GvG you don't see these "ha..ha I'm alive but useless' builds.
Quote:
Originally Posted by Im Using The Force
When you have to tailor your whole build for 1 skill, Its a problem.
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LoL @ tailoring your build for 1 skill. That mindset right there is the problem.
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Dec 06, 2007, 08:54 AM // 08:54
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#252
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Im Using The Force
Its a problem.If Deadly Paradox was that much of a problem then Mystic Regen surely is...
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The significant difference is DP killed folks or at the least it shut them down in a very nasty way. Mystic regen only gives you....regen?
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Dec 06, 2007, 10:55 AM // 10:55
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#253
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The Cheese Stands Alone
Join Date: Dec 2005
Location: A Chair
Guild: Delta Formation [DF]
Profession: R/
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Mystic regen is broken. Same way sig of illusions is broken. It's broken in concept, but few builds have exploited its imbalance in practice yet.
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Dec 06, 2007, 11:01 AM // 11:01
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#254
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Yue
Mystic regen is broken. Same way sig of illusions is broken. It's broken in concept, but few builds have exploited its imbalance in practice yet.
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Probably because mystic isn' t much help to the team, it only helps the person using it. That' s the case with many dervish skills and that' s exactly the reason why I see no threat in mystic regen.
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Dec 06, 2007, 11:11 AM // 11:11
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#255
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Mystic Regen is broken because it outheals my warrior's healing breeze and mending
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Dec 06, 2007, 02:09 PM // 14:09
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#257
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Krytan Explorer
Join Date: Sep 2006
Location: The Netherlands
Guild: Twisted Revenge [TR]
Profession: E/
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[skill]Dark Apostasy[/skill] > [skill]Mystic Regeneration[/skill] or any E/D Tank's for that matter.
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Dec 06, 2007, 04:10 PM // 16:10
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#258
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Banned
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Come on Izzy we need a small nerf to Mystic Regen (15 recharge at least) so we can move onto another skill we don't like in the game and get it nerfed as well. Nerfing is fun right Izzy? :O)
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Dec 06, 2007, 04:15 PM // 16:15
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#259
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Guest
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agreed Grenth's Balance does too much damage for just one skill. it needs to be nerfed because it can be used by all classes successfully. it needs to be put in soul reaping.
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Dec 06, 2007, 04:21 PM // 16:21
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#260
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Mending and healing breeze need some nerf too.
They are overpowered :P
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